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Three Pokemon Games That Were Denied the Appreciation They Warranted

In the wake of a vision of global harmony courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most mainstream gaming titles around. Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The ongoing frenzy surrounding trading card values guarantees almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral every year.

However despite that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their proper due, or were overshadowed under the excitement of the core series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of idle games, and the Let's Play popularization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

About the author

Cody Weaver

A seasoned gambling analyst with over a decade of experience in online casino reviews and gaming strategies.

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